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Michael Hartman
Michael Hartman

As Sandstorm's Technology and Usability Director, Michael leads our developers and usability researchers in creating web sites and applications—both desktop and mobile—that embody our favorite blend: intuitive user experience and dynamic Drupal development.

User goals come first in user experience

I recently conducted a usability study for a Fortune 50 company. It was for an internal portal for managing employee health benefits and programs. This included testing both the desktop and mobile experiences. Results of the study showed users were frustrated by irrelevant content or that they missed content important to them because it was buried in the experience.

Stakeholder goals came first

The project stakeholders built the portal around their needs and the users needs were secondary. Throughout the portal, surveys, promotions for internal programs were brought to the front instead of presenting the key health benefit information users wanted. Users found this particularly frustrating on their mobile devices, where they wanted to quickly access specific information on-the-go.

User goals should be priority

If the users had access to the information they wanted first, they would more likely take the time to read the promotions or surveys. Since it was in the way beforehand, users found it annoying. At best it was ignored.

A soapbox I often stand on when speaking with clients goes like this:

  • You have business or organizational goals
  • Your users have goals
  • Sometimes these are the same, sometimes they are not
  • Meeting your users goals first greatly increases your chances of meeting your business goals

Everyone wins when the user succeeds

Often, there are business goals your users don’t care about at all. If you prioritize your users’ goals, you’ll have the opportunity later to meet those business goals that aren’t important to your users. If you make it difficult for your users to meet their goals, it’s unlikely they’ll stick around to help you meet yours.

Each user has a goal in mind specific to their need and situation. By successfully meeting this need, they will return to your site, app, and even brick and mortar store again.

This blog was posted by Michael on January 2, 2014.
Michael Hartman

About the Author

Michael Hartman

As Sandstorm's Technology and Usability Director, Michael leads our developers and usability researchers in creating web sites and applications—both desktop and mobile—that embody our favorite blend: intuitive user experience and dynamic Drupal development.